Monday, September 30, 2013

That's not my job poem review

Ryan Lepore
That's Not My Job Review

This is a poem of weird decision and assumption in order to do a simple job that yet was passed around unnoticed by all.  Everyone became angry at the end over someone not finishing the or doing the job.  

Monday, September 16, 2013

First Blog 2013: Cooperative games

First Blog 2013: Cooperative games: WHAT ARE COOPERATIVE GAMES? Cooperative games emphasize participation, challenge, and fun rather than defeating someone. Cooperative game...

Cooperative games

WHAT ARE COOPERATIVE GAMES?
Cooperative games emphasize participation, challenge,
and fun rather than defeating someone. Cooperative
games emphasize play rather than competition. Cooperative games are not new. Some of the classic games
we participated in as children are classic because of the
play emphasis. There may be competition involved, but
the outcome of the competition is not losing and sitting
out the rest of the game. Instead,
it may involve switching teams so that everyone ends
up on the winning team.

OUTDOOR ACTIVE GAMES

SARDINES
This can be played anywhere, indoors or out. The goal
is similar to “Hide and Seek,” except that “it” hides first.
Everyone else then tries to find “it.” When someone
finds “it,” they hide with “it” in the same spot. The game
ends when everyone finds the hiding spot of “it.”

BLOB TAG
In this variation of “tag,” the persons who are caught
join hands with the “it” person to form a blob. As
more people are caught, the blob becomes larger. It’s
probably a good idea to limit the playing area so
that the blob does not have to chase people through
the neighborhood.

INDOOR GAMES

POSITIVE REINFORCEMENT
One person is selected to leave the room and should be
out of earshot. The rest of the group chooses some
action it would like the absent person to perform. When
ready, the group calls the person back in. The means of
reinforcement is clapping. By clapping louder or softer,
the group influences the subject to do whatever action
the group wants.

SOURCES

www.learningforlife.org/exploring-resources/99-720/x08.pdf

Friday, September 13, 2013

Hotels The Board Game

Hotels the Board Game

By: Ryan Lepore

Sources:

http://www.boardgamesgeek.com/boardgame/1502/hotel
"Hotels Game GameRules." Board Games Capitol.com. N.p., 2013. Web. 13 Sept. 2013.

Important Background

Contents
gameboard
30 roofs
30 bases
30 hotel entrances
30 buildings
8 leisure facilities
8 title deeds
money (in denominations of 5000; 1000; 500; 100; 50)
4 cars (in 4 different colours)
2 dice (one standard + 1 planning permission die)

Description
A monopoly-like game, but this time you're investing in Hotels. Buy your land, construct the main building and you're ready to start earning income. When you have a bit of extra money you can start extending your hotel. Make room for extra patrons, and provide them better recreational facilities. Compete with other hotels on your block for vital "entrances" where customers will stream through the doors. The best thing about this game...the hotels are all three-dimensional!

Helpful Game Rules Hints:
  • If you are missing your game rules then print them out after you find them online. While most things are found online and usually stay online, some game rules have been very difficult to find and could disappear at any moment. Might as well have your own copy you can get back to next time you want to play the game.
  • While most game rules are well written and take into consideration for most all scenarios, feel free to change the rules up a bit to better fit your time and needs. Some of the most fun games played have been with a slight tweak to the official game instructions.
  • Having encouraged you to deviate from the official game rules above, make sure you clarify how you are going to play before the game begins so you don't have two sets of rules being played. Many an argument has been broken out during game play because "that's how I thought we were playing" or "that's not how I play the game."

Important Facts


Designer
Publisher
Year Published
1974
# of Players
2 − 4
User Suggested # of Players
Best with 4 players
Recommended with 3, 4 players
(14 voters) [poll]
Mfg Suggested Ages
8 and up
Playing Time
60 minutes
User Suggested Ages
8 and up
(8 voters) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(9 voters) [poll]
Subdomain
(17 voters) [vote]
Category
Mechanic
Family
Primary Name
Hotel
Alternate Names
Hôtel Deluxe
Hotels

Thursday, September 12, 2013

Hotels the Board Game

Helpful Game Rules Hints
  • If you are missing your game rules then print them out after you find them online. While most things are found online and usually stay online, some game rules have been very difficult to find and could disappear at any moment. Might as well have your own copy you can get back to next time you want to play the game.
  • While most game rules are well written and take into consideration for most all scenarios, feel free to change the rules up a bit to better fit your time and needs. Some of the most fun games played have been with a slight tweak to the official game instructions.
  • Having encouraged you to deviate from the official game rules above, make sure you clarify how you are going to play before the game begins so you don't have two sets of rules being played. Many an argument has been broken out during game play because "that's how I thought we were playing" or "that's not how I play the game."

Description

A monopoly-like game, but this time you're investing in Hotels. Buy your land, construct the main building and you're ready to start earning income. When you have a bit of extra money you can start extending your hotel. Make room for extra patrons, and provide them better recreational facilities. Compete with other hotels on your block for vital "entrances" where customers will stream through the doors. The best thing about this game...the hotels are all three-dimensional!

Contents

gameboard
30 roofs
30 bases
30 hotel entrances
30 buildings
8 leisure facilities
8 title deeds
money (in denominations of 5000; 1000; 500; 100; 50)
4 cars (in 4 different colours)
2 dice (one standard + 1 planning permission die)

Description

Designer
Publisher
Year Published
1974
# of Players
2 − 4
User Suggested # of Players
Best with 4 players
Recommended with 3, 4 players
(14 voters) [poll]
Mfg Suggested Ages
8 and up
Playing Time
60 minutes
User Suggested Ages
8 and up
(8 voters) [poll]

Monday, September 9, 2013

BYOD Q

09/09/2013

Students should be able to use there own personal devices; Provided that the school limit the internet access to the students that block any website or I P address that does not cooperate or co-inside with school approved internet usage.  Social media should not be used during the school day.  Only before or after school should the internet be open to the social media.  That is what should happen, but that is just the maturing, responsible adult talking in me.  The teenager/child talking in me says that we should go for it in the hope that we would be able to use the internet openly and freely without any supervision from any supervising adult.

A reason why or why not:
  Pearce, Mark. UK Students Bringing Their Own Mobile Devices to School Can Be a Headache-or an Opprtunity. Enterasys Secure Network, n.d. Web. 09 Sept. 2013.